LEARN THE FOUR GAMESTeach me to play
You play ivory. Chess, checkers, a crossword, and snakes and ladders share this board. Read the lesson, then play one scoring move.
What stands on the board
The tall pieces are chess: rook, knight, bishop, queen, and king. They move as in chess. There is no castling. There is no check. Leave a king where it can be taken, and the other side may take it.
The round pieces are checkers. On the board they are called draughts. A draught moves one square diagonally forward: ivory toward the top, Garnet toward the bottom. It cannot move backward. It captures by jumping diagonally forward over an enemy into the empty square beyond, and it may keep jumping on the same turn. Landing on the far row crowns it for 3 points. A crowned draught moves as a queen, its letter becomes a star, and that star may write any letter.
The pale squares are a crossword. A number in a square is where an answer starts. Clues are listed as Across and Down. Brass ladders and green snakes join some squares, and they work for both sides.
Who moves
Ivory, the light pieces along the bottom, moves first and travels up. Garnet, the dark pieces along the top, travels down and starts with 1 point for moving second. Every piece carries a letter, printed on the piece.
♘E→E+2 points
How to take a turn
- Select one of your pieces.
- A pale dot is a legal move that does not score.
- A gold square writes a letter. The number on it is the score.
- A red ring is a capture.
- On a large screen, hover a marker to read the move before you click. On a phone, the first tap only previews it. Tap Make move, or tap that square again, to play it.
What happens in a move
The piece moves first. A checker may jump more than once before it stops. Any captures are resolved next. If a checker has reached the far row, it is crowned. Then, if it is standing on the foot of a ladder or the head of a snake, and the far square is empty, it rides there. A letter is written only on the square where the piece finally stops.
Writing a letter
A piece may write its own letter on an empty crossword square. That scores 2. A different letter writes nothing, but the move still counts. Any piece may write the one last missing letter of a word, even when the letters do not match. Finishing a word scores 2 plus the word’s length, so the last letter of a 5-letter word scores 7. If that letter finishes more than one word, you score for each of them.
| Write a letter | 2 |
| Finish a word | 2, plus the word’s length |
| Crown a draught | 3 |
| Capture, other than the king | 0 |
| Capture the king | You win |
Captures
Capturing an ordinary piece scores 0. The piece is not removed. It goes back to an empty square in the two rows where its side started, and it cannot move on the next turn. Only the king is taken for good. Capture the enemy king and you win at once, and that move scores nothing else.
Ladders and snakes
End on the foot of a ladder and the piece climbs to the top. End on a snake’s head and it slides to the tail. Nothing happens if that far square is already occupied. A ladder carries Ivory forward and a snake carries Garnet forward, so the same path helps one player and sets the other back.
How you win
Reach 25 points, or capture the enemy king. The game also ends when every crossword square is filled, or after 30 moves in a row, by either player, that score nothing. The higher score then wins. If the scores are equal, the player who has written more letters wins. If those are equal too, the game is a draw.
Next, a practice board opens with one gold move already chosen. Play it. The letter is written and you score 2. Garnet answers, and you can keep that game.